|  | Java Thread Primitive Deprecation | 
Thread.stop deprecated?Because it is inherently unsafe. Stopping a thread causes it
  to unlock all the monitors that it has locked. (The monitors are
  unlocked as the ThreadDeath exception propagates up
  the stack.) If any of the objects previously protected by these
  monitors were in an inconsistent state, other threads may now
  view these objects in an inconsistent state. Such objects are
  said to be damaged. When threads operate on damaged
  objects, arbitrary behavior can result. This behavior may be
  subtle and difficult to detect, or it may be pronounced. Unlike
  other unchecked exceptions, ThreadDeath kills
  threads silently; thus, the user has no warning that his program
  may be corrupted. The corruption can manifest itself at any time
  after the actual damage occurs, even hours or days in the
  future.
ThreadDeath exception
  and fix the damaged object?In theory, perhaps, but it would vastly complicate the task of writing correct multithreaded code. The task would be nearly insurmountable for two reasons:
ThreadDeath exception
    almost anywhere. All synchronized methods and blocks
    would have to be studied in great detail, with this in
    mind.ThreadDeath
    exception while cleaning up from the first (in the
    catch or finally clause). Cleanup
    would have to repeated till it succeeded. The code to ensure
    this would be quite complex.Thread.stop(Throwable)?In addition to all of the problems noted above, this method
  may be used to generate exceptions that its target thread is
  unprepared to handle (including checked exceptions that the
  thread could not possibly throw, were it not for this method).
  For example, the following method is behaviorally identical to
  Java's throw operation, but circumvents the
  compiler's attempts to guarantee that the calling method has
  declared all of the checked exceptions that it may throw:
    static void sneakyThrow(Throwable t) {
        Thread.currentThread().stop(t);
    }
  Thread.stop?Most uses of stop should be replaced by code that
  simply modifies some variable to indicate that the target thread
  should stop running. The target thread should check this variable
  regularly, and return from its run method in an orderly fashion
  if the variable indicates that it is to stop running.  To ensure prompt
  communication of the stop-request, the variable must be
  volatile (or access to the variable must be
  synchronized).
For example, suppose your applet contains the following
  start, stop and run
  methods:
    private Thread blinker;
    public void start() {
        blinker = new Thread(this);
        blinker.start();
    }
    public void stop() {
        blinker.stop();  // UNSAFE!
    }
    public void run() {
        Thread thisThread = Thread.currentThread();
        while (true) {
            try {
                thisThread.sleep(interval);
            } catch (InterruptedException e){
            }
            repaint();
        }
    }
You can avoid the use of Thread.stop by
replacing the applet's stop and run
methods with:
  
    private volatile Thread blinker;
    public void stop() {
        blinker = null;
    }
    public void run() {
        Thread thisThread = Thread.currentThread();
        while (blinker == thisThread) {
            try {
                thisThread.sleep(interval);
            } catch (InterruptedException e){
            }
            repaint();
        }
    }
  That's what the Thread.interrupt method is for.
  The same "state based" signaling mechanism shown above can be
  used, but the state change (blinker = null, in the
  previous example) can be followed by a call to
  Thread.interrupt, to interrupt the wait:
    public void stop() {
        Thread moribund = waiter;
        waiter = null;
        moribund.interrupt();
    }
For this technique to work, it's critical that any method
that catches an interrupt exception and is not prepared to deal
with it immediately reasserts the exception. We say
reasserts rather than rethrows, because it is not
always possible to rethrow the exception. If the method that
catches the InterruptedException is not declared to
throw this (checked) exception, then it should "reinterrupt itself"
with the following incantation:
  
    Thread.currentThread().interrupt();
This ensures that the Thread will reraise the
InterruptedException as soon as it is able.
  Thread.interrupt?In some cases, you can use application specific tricks. For
  example, if a thread is waiting on a known socket, you can close
  the socket to cause the thread to return immediately.
  Unfortunately, there really isn't any technique that works in
  general. It should be noted that in all situations where a
  waiting thread doesn't respond to Thread.interrupt,
  it wouldn't respond to Thread.stop either. Such
  cases include deliberate denial-of-service attacks, and I/O
  operations for which thread.stop and thread.interrupt do not work
  properly.
Thread.suspend and
  Thread.resume deprecated?Thread.suspend is inherently deadlock-prone. If
  the target thread holds a lock on the monitor protecting a
  critical system resource when it is suspended, no thread can
  access this resource until the target thread is resumed. If the
  thread that would resume the target thread attempts to lock this
  monitor prior to calling resume, deadlock results.
  Such deadlocks typically manifest themselves as "frozen"
  processes.
Thread.suspend and
  Thread.resume?As with Thread.stop, the prudent approach is to
  have the "target thread" poll a variable indicating the desired
  state of the thread (active or suspended). When the desired state
  is suspended, the thread waits using Object.wait.
  When the thread is resumed, the target thread is notified using
  Object.notify.
For example, suppose your applet contains the following
  mousePressed event handler, which toggles the state of a thread
  called blinker:
    private boolean threadSuspended;
    Public void mousePressed(MouseEvent e) {
        e.consume();
        if (threadSuspended)
            blinker.resume();
        else
            blinker.suspend();  // DEADLOCK-PRONE!
        threadSuspended = !threadSuspended;
    }
You can avoid the use of Thread.suspend and
Thread.resume by replacing the event handler above
with:
  
    public synchronized void mousePressed(MouseEvent e) {
        e.consume();
        threadSuspended = !threadSuspended;
        if (!threadSuspended)
            notify();
    }
and adding the following code to the "run loop":
  
                synchronized(this) {
                    while (threadSuspended)
                        wait();
                }
The wait method throws the
InterruptedException, so it must be inside a try
... catch clause. It's fine to put it in the same clause as
the sleep. The check should follow (rather than
precede) the sleep so the window is immediately
repainted when the the thread is "resumed." The resulting
run method follows:
  
    public void run() {
        while (true) {
            try {
                Thread.currentThread().sleep(interval);
                synchronized(this) {
                    while (threadSuspended)
                        wait();
                }
            } catch (InterruptedException e){
            }
            repaint();
        }
    }
Note that the notify in the
mousePressed method and the wait in the
run method are inside synchronized
blocks. This is required by the language, and ensures that
wait and notify are properly serialized.
In practical terms, this eliminates race conditions that could
cause the "suspended" thread to miss a notify and
remain suspended indefinitely.
  While the cost of synchronization in Java is decreasing as the platform matures, it will never be free. A simple trick can be used to remove the synchronization that we've added to each iteration of the "run loop." The synchronized block that was added is replaced by a slightly more complex piece of code that enters a synchronized block only if the thread has actually been suspended:
                if (threadSuspended) {
                    synchronized(this) {
                        while (threadSuspended)
                            wait();
                    }
                }
  In the absence of explicit synchronization, threadSuspended must be made volatile to ensure prompt communication of the suspend-request.
The resultingrun method is:
  
    private boolean volatile threadSuspended;
    public void run() {
        while (true) {
            try {
                Thread.currentThread().sleep(interval);
                if (threadSuspended) {
                    synchronized(this) {
                        while (threadSuspended)
                            wait();
                    }
                }
            } catch (InterruptedException e){
            }
            repaint();
        }
    }
  To rectify this situation, the stop method must ensure that the target thread resumes immediately if it is suspended. Once the target thread resumes, it must recognize immediately that it has been stopped, and exit gracefully. Here's how the resulting run and stop methods look:
    public void run() {
        Thread thisThread = Thread.currentThread();
        while (blinker == thisThread) {
            try {
                thisThread.sleep(interval);
                synchronized(this) {
                    while (threadSuspended && blinker==thisThread)
                        wait();
                }
            } catch (InterruptedException e){
            }
            repaint();
        }
    }
    public synchronized void stop() {
        blinker = null;
        notify();
    }
If the stop method calls Thread.interrupt,
as described above, it needn't call notify as well, but it
still must be synchronized. This ensures that the target thread
won't miss an interrupt due to a race condition.
  Thread.destroy?Thread.destroy has
  never been implemented. If it were implemented, it would be
  deadlock-prone in the manner of Thread.suspend. (In
  fact, it is roughly equivalent to Thread.suspend
  without the possibility of a subsequent
  Thread.resume.) We are not implementing it at this
  time, but neither are we deprecating it (forestalling its
  implementation in future). While it would certainly be deadlock
  prone, it has been argued that there may be circumstances where a
  program is willing to risk a deadlock rather than exit outright.
  Runtime.runFinalizersOnExit
  deprecated?Further, the call is not "thread-safe" in the sense that it sets a VM-global flag. This forces every class with a finalizer to defend against the finalization of live objects!
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