| JavaTM 2 Platform Std. Ed. v1.6.0
java.awt.geom
Class AffineTransform
java.lang.Object
java.awt.geom.AffineTransform
- All Implemented Interfaces:
- Serializable, Cloneable
public class AffineTransform - extends Object
- implements Cloneable, Serializable
The AffineTransform class represents a 2D affine transform
that performs a linear mapping from 2D coordinates to other 2D
coordinates that preserves the "straightness" and
"parallelness" of lines. Affine transformations can be constructed
using sequences of translations, scales, flips, rotations, and shears.
Such a coordinate transformation can be represented by a 3 row by
3 column matrix with an implied last row of [ 0 0 1 ]. This matrix
transforms source coordinates (x,y) into
destination coordinates (x',y') by considering
them to be a column vector and multiplying the coordinate vector
by the matrix according to the following process:
[ x'] [ m00 m01 m02 ] [ x ] [ m00x + m01y + m02 ]
[ y'] = [ m10 m11 m12 ] [ y ] = [ m10x + m11y + m12 ]
[ 1 ] [ 0 0 1 ] [ 1 ] [ 1 ]
Handling 90-Degree Rotations
In some variations of the rotate methods in the
AffineTransform class, a double-precision argument
specifies the angle of rotation in radians.
These methods have special handling for rotations of approximately
90 degrees (including multiples such as 180, 270, and 360 degrees),
so that the common case of quadrant rotation is handled more
efficiently.
This special handling can cause angles very close to multiples of
90 degrees to be treated as if they were exact multiples of
90 degrees.
For small multiples of 90 degrees the range of angles treated
as a quadrant rotation is approximately 0.00000121 degrees wide.
This section explains why such special care is needed and how
it is implemented.
Since 90 degrees is represented as PI/2 in radians,
and since PI is a transcendental (and therefore irrational) number,
it is not possible to exactly represent a multiple of 90 degrees as
an exact double precision value measured in radians.
As a result it is theoretically impossible to describe quadrant
rotations (90, 180, 270 or 360 degrees) using these values.
Double precision floating point values can get very close to
non-zero multiples of PI/2 but never close enough
for the sine or cosine to be exactly 0.0, 1.0 or -1.0.
The implementations of Math.sin() and
Math.cos() correspondingly never return 0.0
for any case other than Math.sin(0.0).
These same implementations do, however, return exactly 1.0 and
-1.0 for some range of numbers around each multiple of 90
degrees since the correct answer is so close to 1.0 or -1.0 that
the double precision significand cannot represent the difference
as accurately as it can for numbers that are near 0.0.
The net result of these issues is that if the
Math.sin() and Math.cos() methods
are used to directly generate the values for the matrix modifications
during these radian-based rotation operations then the resulting
transform is never strictly classifiable as a quadrant rotation
even for a simple case like rotate(Math.PI/2.0),
due to minor variations in the matrix caused by the non-0.0 values
obtained for the sine and cosine.
If these transforms are not classified as quadrant rotations then
subsequent code which attempts to optimize further operations based
upon the type of the transform will be relegated to its most general
implementation.
Because quadrant rotations are fairly common,
this class should handle these cases reasonably quickly, both in
applying the rotations to the transform and in applying the resulting
transform to the coordinates.
To facilitate this optimal handling, the methods which take an angle
of rotation measured in radians attempt to detect angles that are
intended to be quadrant rotations and treat them as such.
These methods therefore treat an angle theta as a quadrant
rotation if either Math.sin(theta) or
Math.cos(theta) returns exactly 1.0 or -1.0.
As a rule of thumb, this property holds true for a range of
approximately 0.0000000211 radians (or 0.00000121 degrees) around
small multiples of Math.PI/2.0.
- Since:
- 1.2
- See Also:
- Serialized Form
|
Field Summary |
static int |
TYPE_FLIP
This flag bit indicates that the transform defined by this object
performs a mirror image flip about some axis which changes the
normally right handed coordinate system into a left handed
system in addition to the conversions indicated by other flag bits. |
static int |
TYPE_GENERAL_ROTATION
This flag bit indicates that the transform defined by this object
performs a rotation by an arbitrary angle in addition to the
conversions indicated by other flag bits. |
static int |
TYPE_GENERAL_SCALE
This flag bit indicates that the transform defined by this object
performs a general scale in addition to the conversions indicated
by other flag bits. |
static int |
TYPE_GENERAL_TRANSFORM
This constant indicates that the transform defined by this object
performs an arbitrary conversion of the input coordinates. |
static int |
TYPE_IDENTITY
This constant indicates that the transform defined by this object
is an identity transform. |
static int |
TYPE_MASK_ROTATION
This constant is a bit mask for any of the rotation flag bits. |
static int |
TYPE_MASK_SCALE
This constant is a bit mask for any of the scale flag bits. |
static int |
TYPE_QUADRANT_ROTATION
This flag bit indicates that the transform defined by this object
performs a quadrant rotation by some multiple of 90 degrees in
addition to the conversions indicated by other flag bits. |
static int |
TYPE_TRANSLATION
This flag bit indicates that the transform defined by this object
performs a translation in addition to the conversions indicated
by other flag bits. |
static int |
TYPE_UNIFORM_SCALE
This flag bit indicates that the transform defined by this object
performs a uniform scale in addition to the conversions indicated
by other flag bits. |
|
Constructor Summary |
AffineTransform()
Constructs a new AffineTransform representing the
Identity transformation. |
AffineTransform(AffineTransform Tx)
Constructs a new AffineTransform that is a copy of
the specified AffineTransform object. |
AffineTransform(double[] flatmatrix)
Constructs a new AffineTransform from an array of
double precision values representing either the 4 non-translation
entries or the 6 specifiable entries of the 3x3 transformation
matrix. |
AffineTransform(double m00,
double m10,
double m01,
double m11,
double m02,
double m12)
Constructs a new AffineTransform from 6 double
precision values representing the 6 specifiable entries of the 3x3
transformation matrix. |
AffineTransform(float[] flatmatrix)
Constructs a new AffineTransform from an array of
floating point values representing either the 4 non-translation
enries or the 6 specifiable entries of the 3x3 transformation
matrix. |
AffineTransform(float m00,
float m10,
float m01,
float m11,
float m02,
float m12)
Constructs a new AffineTransform from 6 floating point
values representing the 6 specifiable entries of the 3x3
transformation matrix. |
|
Method Summary |
Object |
clone()
Returns a copy of this AffineTransform object. |
void |
concatenate(AffineTransform Tx)
Concatenates an AffineTransform Tx to
this AffineTransform Cx in the most commonly useful
way to provide a new user space
that is mapped to the former user space by Tx. |
AffineTransform |
createInverse()
Returns an AffineTransform object representing the
inverse transformation. |
Shape |
createTransformedShape(Shape pSrc)
Returns a new Shape object defined by the geometry of the
specified Shape after it has been transformed by
this transform. |
void |
deltaTransform(double[] srcPts,
int srcOff,
double[] dstPts,
int dstOff,
int numPts)
Transforms an array of relative distance vectors by this
transform. |
Point2D |
deltaTransform(Point2D ptSrc,
Point2D ptDst)
Transforms the relative distance vector specified by
ptSrc and stores the result in ptDst. |
boolean |
equals(Object obj)
Returns true if this AffineTransform
represents the same affine coordinate transform as the specified
argument. |
double |
getDeterminant()
Returns the determinant of the matrix representation of the transform. |
void |
getMatrix(double[] flatmatrix)
Retrieves the 6 specifiable values in the 3x3 affine transformation
matrix and places them into an array of double precisions values. |
static AffineTransform |
getQuadrantRotateInstance(int numquadrants)
Returns a transform that rotates coordinates by the specified
number of quadrants. |
static AffineTransform |
getQuadrantRotateInstance(int numquadrants,
double anchorx,
double anchory)
Returns a transform that rotates coordinates by the specified
number of quadrants around the specified anchor point. |
static AffineTransform |
getRotateInstance(double theta)
Returns a transform representing a rotation transformation. |
static AffineTransform |
getRotateInstance(double vecx,
double vecy)
Returns a transform that rotates coordinates according to
a rotation vector. |
static AffineTransform |
getRotateInstance(double theta,
double anchorx,
double anchory)
Returns a transform that rotates coordinates around an anchor point. |
static AffineTransform |
getRotateInstance(double vecx,
double vecy,
double anchorx,
double anchory)
Returns a transform that rotates coordinates around an anchor
point accordinate to a rotation vector. |
static AffineTransform |
getScaleInstance(double sx,
double sy)
Returns a transform representing a scaling transformation. |
double |
getScaleX()
Returns the X coordinate scaling element (m00) of the 3x3
affine transformation matrix. |
double |
getScaleY()
Returns the Y coordinate scaling element (m11) of the 3x3
affine transformation matrix. |
static AffineTransform |
getShearInstance(double shx,
double shy)
Returns a transform representing a shearing transformation. |
double |
getShearX()
Returns the X coordinate shearing element (m01) of the 3x3
affine transformation matrix. |
double |
getShearY()
Returns the Y coordinate shearing element (m10) of the 3x3
affine transformation matrix. |
static AffineTransform |
getTranslateInstance(double tx,
double ty)
Returns a transform representing a translation transformation. |
double |
getTranslateX()
Returns the X coordinate of the translation element (m02) of the
3x3 affine transformation matrix. |
double |
getTranslateY()
Returns the Y coordinate of the translation element (m12) of the
3x3 affine transformation matrix. |
int |
getType()
Retrieves the flag bits describing the conversion properties of
this transform. |
int |
hashCode()
Returns the hashcode for this transform. |
void |
inverseTransform(double[] srcPts,
int srcOff,
double[] dstPts,
int dstOff,
int numPts)
Inverse transforms an array of double precision coordinates by
this transform. |
Point2D |
inverseTransform(Point2D ptSrc,
Point2D ptDst)
Inverse transforms the specified ptSrc and stores the
result in ptDst. |
void |
invert()
Sets this transform to the inverse of itself. |
boolean |
isIdentity()
Returns true if this AffineTransform is
an identity transform. |
void |
preConcatenate(AffineTransform Tx)
Concatenates an AffineTransform Tx to
this AffineTransform Cx
in a less commonly used way such that Tx modifies the
coordinate transformation relative to the absolute pixel
space rather than relative to the existing user space. |
void |
quadrantRotate(int numquadrants)
Concatenates this transform with a transform that rotates
coordinates by the specified number of quadrants. |
void |
quadrantRotate(int numquadrants,
double anchorx,
double anchory)
Concatenates this transform with a transform that rotates
coordinates by the specified number of quadrants around
the specified anchor point. |
void |
rotate(double theta)
Concatenates this transform with a rotation transformation. |
void |
rotate(double vecx,
double vecy)
Concatenates this transform with a transform that rotates
coordinates according to a rotation vector. |
void |
rotate(double theta,
double anchorx,
double anchory)
Concatenates this transform with a transform that rotates
coordinates around an anchor point. |
void |
rotate(double vecx,
double vecy,
double anchorx,
double anchory)
Concatenates this transform with a transform that rotates
coordinates around an anchor point according to a rotation
vector. |
void |
scale(double sx,
double sy)
Concatenates this transform with a scaling transformation. |
void |
setToIdentity()
Resets this transform to the Identity transform. |
void |
setToQuadrantRotation(int numquadrants)
Sets this transform to a rotation transformation that rotates
coordinates by the specified number of quadrants. |
void |
setToQuadrantRotation(int numquadrants,
double anchorx,
double anchory)
Sets this transform to a translated rotation transformation
that rotates coordinates by the specified number of quadrants
around the specified anchor point. |
void |
setToRotation(double theta)
Sets this transform to a rotation transformation. |
void |
setToRotation(double vecx,
double vecy)
Sets this transform to a rotation transformation that rotates
coordinates according to a rotation vector. |
void |
setToRotation(double theta,
double anchorx,
double anchory)
Sets this transform to a translated rotation transformation. |
void |
setToRotation(double vecx,
double vecy,
double anchorx,
double anchory)
Sets this transform to a rotation transformation that rotates
coordinates around an anchor point according to a rotation
vector. |
void |
setToScale(double sx,
double sy)
Sets this transform to a scaling transformation. |
void |
setToShear(double shx,
double shy)
Sets this transform to a shearing transformation. |
void |
setToTranslation(double tx,
double ty)
Sets this transform to a translation transformation. |
void |
setTransform(AffineTransform Tx)
Sets this transform to a copy of the transform in the specified
AffineTransform object. |
void |
setTransform(double m00,
double m10,
double m01,
double m11,
double m02,
double m12)
Sets this transform to the matrix specified by the 6
double precision values. |
void |
shear(double shx,
double shy)
Concatenates this transform with a shearing transformation. |
String |
toString()
Returns a String that represents the value of this
Object. |
void |
transform(double[] srcPts,
int srcOff,
double[] dstPts,
int dstOff,
int numPts)
Transforms an array of double precision coordinates by this transform. |
void |
transform(double[] srcPts,
int srcOff,
float[] dstPts,
int dstOff,
int numPts)
Transforms an array of double precision coordinates by this transform
and stores the results into an array of floats. |
void |
transform(float[] srcPts,
int srcOff,
double[] dstPts,
int dstOff,
int numPts)
Transforms an array of floating point coordinates by this transform
and stores the results into an array of doubles. |
void |
transform(float[] srcPts,
int srcOff,
float[] dstPts,
int dstOff,
int numPts)
Transforms an array of floating point coordinates by this transform. |
void |
transform(Point2D[] ptSrc,
int srcOff,
Point2D[] ptDst,
int dstOff,
int numPts)
Transforms an array of point objects by this transform. |
Point2D |
transform(Point2D ptSrc,
Point2D ptDst)
Transforms the specified ptSrc and stores the result
in ptDst. |
void |
translate(double tx,
double ty)
Concatenates this transform with a translation transformation. |
TYPE_IDENTITY
public static final int TYPE_IDENTITY
- This constant indicates that the transform defined by this object
is an identity transform.
An identity transform is one in which the output coordinates are
always the same as the input coordinates.
If this transform is anything other than the identity transform,
the type will either be the constant GENERAL_TRANSFORM or a
combination of the appropriate flag bits for the various coordinate
conversions that this transform performs.
- Since:
- 1.2
- See Also:
TYPE_TRANSLATION,
TYPE_UNIFORM_SCALE,
TYPE_GENERAL_SCALE,
TYPE_FLIP,
TYPE_QUADRANT_ROTATION,
TYPE_GENERAL_ROTATION,
TYPE_GENERAL_TRANSFORM,
getType(),
Constant Field Values
TYPE_TRANSLATION
public static final int TYPE_TRANSLATION
- This flag bit indicates that the transform defined by this object
performs a translation in addition to the conversions indicated
by other flag bits.
A translation moves the coordinates by a constant amount in x
and y without changing the length or angle of vectors.
- Since:
- 1.2
- See Also:
TYPE_IDENTITY,
TYPE_UNIFORM_SCALE,
TYPE_GENERAL_SCALE,
TYPE_FLIP,
TYPE_QUADRANT_ROTATION,
TYPE_GENERAL_ROTATION,
TYPE_GENERAL_TRANSFORM,
getType(),
Constant Field Values
TYPE_UNIFORM_SCALE
public static final int TYPE_UNIFORM_SCALE
- This flag bit indicates that the transform defined by this object
performs a uniform scale in addition to the conversions indicated
by other flag bits.
A uniform scale multiplies the length of vectors by the same amount
in both the x and y directions without changing the angle between
vectors.
This flag bit is mutually exclusive with the TYPE_GENERAL_SCALE flag.
- Since:
- 1.2
- See Also:
TYPE_IDENTITY,
TYPE_TRANSLATION,
TYPE_GENERAL_SCALE,
TYPE_FLIP,
TYPE_QUADRANT_ROTATION,
TYPE_GENERAL_ROTATION,
TYPE_GENERAL_TRANSFORM,
getType(),
Constant Field Values
TYPE_GENERAL_SCALE
public static final int TYPE_GENERAL_SCALE
- This flag bit indicates that the transform defined by this object
performs a general scale in addition to the conversions indicated
by other flag bits.
A general scale multiplies the length of vectors by different
amounts in the x and y directions without changing the angle
between perpendicular vectors.
This flag bit is mutually exclusive with the TYPE_UNIFORM_SCALE flag.
- Since:
- 1.2
- See Also:
TYPE_IDENTITY,
TYPE_TRANSLATION,
TYPE_UNIFORM_SCALE,
TYPE_FLIP,
TYPE_QUADRANT_ROTATION,
TYPE_GENERAL_ROTATION,
TYPE_GENERAL_TRANSFORM,
getType(),
Constant Field Values
TYPE_MASK_SCALE
public static final int TYPE_MASK_SCALE
- This constant is a bit mask for any of the scale flag bits.
- Since:
- 1.2
- See Also:
TYPE_UNIFORM_SCALE,
TYPE_GENERAL_SCALE,
Constant Field Values
TYPE_FLIP
public static final int TYPE_FLIP
- This flag bit indicates that the transform defined by this object
performs a mirror image flip about some axis which changes the
normally right handed coordinate system into a left handed
system in addition to the conversions indicated by other flag bits.
A right handed coordinate system is one where the positive X
axis rotates counterclockwise to overlay the positive Y axis
similar to the direction that the fingers on your right hand
curl when you stare end on at your thumb.
A left handed coordinate system is one where the positive X
axis rotates clockwise to overlay the positive Y axis similar
to the direction that the fingers on your left hand curl.
There is no mathematical way to determine the angle of the
original flipping or mirroring transformation since all angles
of flip are identical given an appropriate adjusting rotation.
- Since:
- 1.2
- See Also:
TYPE_IDENTITY,
TYPE_TRANSLATION,
TYPE_UNIFORM_SCALE,
TYPE_GENERAL_SCALE,
TYPE_QUADRANT_ROTATION,
TYPE_GENERAL_ROTATION,
TYPE_GENERAL_TRANSFORM,
getType(),
Constant Field Values
TYPE_QUADRANT_ROTATION
public static final int TYPE_QUADRANT_ROTATION
- This flag bit indicates that the transform defined by this object
performs a quadrant rotation by some multiple of 90 degrees in
addition to the conversions indicated by other flag bits.
A rotation changes the angles of vectors by the same amount
regardless of the original direction of the vector and without
changing the length of the vector.
This flag bit is mutually exclusive with the TYPE_GENERAL_ROTATION flag.
- Since:
- 1.2
- See Also:
TYPE_IDENTITY,
TYPE_TRANSLATION,
TYPE_UNIFORM_SCALE,
TYPE_GENERAL_SCALE,
TYPE_FLIP,
TYPE_GENERAL_ROTATION,
TYPE_GENERAL_TRANSFORM,
getType(),
Constant Field Values
TYPE_GENERAL_ROTATION
public static final int TYPE_GENERAL_ROTATION
- This flag bit indicates that the transform defined by this object
performs a rotation by an arbitrary angle in addition to the
conversions indicated by other flag bits.
A rotation changes the angles of vectors by the same amount
regardless of the original direction of the vector and without
changing the length of the vector.
This flag bit is mutually exclusive with the
TYPE_QUADRANT_ROTATION flag.
- Since:
- 1.2
- See Also:
TYPE_IDENTITY,
TYPE_TRANSLATION,
TYPE_UNIFORM_SCALE,
TYPE_GENERAL_SCALE,
TYPE_FLIP,
TYPE_QUADRANT_ROTATION,
TYPE_GENERAL_TRANSFORM,
getType(),
Constant Field Values
TYPE_MASK_ROTATION
public static final int TYPE_MASK_ROTATION
- This constant is a bit mask for any of the rotation flag bits.
- Since:
- 1.2
- See Also:
TYPE_QUADRANT_ROTATION,
TYPE_GENERAL_ROTATION,
Constant Field Values
TYPE_GENERAL_TRANSFORM
public static final int TYPE_GENERAL_TRANSFORM
- This constant indicates that the transform defined by this object
performs an arbitrary conversion of the input coordinates.
If this transform can be classified by any of the above constants,
the type will either be the constant TYPE_IDENTITY or a
combination of the appropriate flag bits for the various coordinate
conversions that this transform performs.
- Since:
- 1.2
- See Also:
TYPE_IDENTITY,
TYPE_TRANSLATION,
TYPE_UNIFORM_SCALE,
TYPE_GENERAL_SCALE,
TYPE_FLIP,
TYPE_QUADRANT_ROTATION,
TYPE_GENERAL_ROTATION,
getType(),
Constant Field Values
AffineTransform
public AffineTransform()
- Constructs a new
AffineTransform representing the
Identity transformation.
- Since:
- 1.2
AffineTransform
public AffineTransform(AffineTransform Tx)
- Constructs a new
AffineTransform that is a copy of
the specified AffineTransform object.
- Parameters:
Tx - the AffineTransform object to copy- Since:
- 1.2
AffineTransform
public AffineTransform(float m00,
float m10,
float m01,
float m11,
float m02,
float m12)
- Constructs a new
AffineTransform from 6 floating point
values representing the 6 specifiable entries of the 3x3
transformation matrix.
- Parameters:
m00 - the X coordinate scaling element of the 3x3 matrixm10 - the Y coordinate shearing element of the 3x3 matrixm01 - the X coordinate shearing element of the 3x3 matrixm11 - the Y coordinate scaling element of the 3x3 matrixm02 - the X coordinate translation element of the 3x3 matrixm12 - the Y coordinate translation element of the 3x3 matrix- Since:
- 1.2
AffineTransform
public AffineTransform(float[] flatmatrix)
- Constructs a new
AffineTransform from an array of
floating point values representing either the 4 non-translation
enries or the 6 specifiable entries of the 3x3 transformation
matrix. The values are retrieved from the array as
{ m00 m10 m01 m11 [m02 m12]}.
- Parameters:
flatmatrix - the float array containing the values to be set
in the new AffineTransform object. The length of the
array is assumed to be at least 4. If the length of the array is
less than 6, only the first 4 values are taken. If the length of
the array is greater than 6, the first 6 values are taken.- Since:
- 1.2
AffineTransform
public AffineTransform(double m00,
double m10,
double m01,
double m11,
double m02,
double m12)
- Constructs a new
AffineTransform from 6 double
precision values representing the 6 specifiable entries of the 3x3
transformation matrix.
- Parameters:
m00 - the X coordinate scaling element of the 3x3 matrixm10 - the Y coordinate shearing element of the 3x3 matrixm01 - the X coordinate shearing element of the 3x3 matrixm11 - the Y coordinate scaling element of the 3x3 matrixm02 - the X coordinate translation element of the 3x3 matrixm12 - the Y coordinate translation element of the 3x3 matrix- Since:
- 1.2
AffineTransform
public AffineTransform(double[] flatmatrix)
- Constructs a new
AffineTransform from an array of
double precision values representing either the 4 non-translation
entries or the 6 specifiable entries of the 3x3 transformation
matrix. The values are retrieved from the array as
{ m00 m10 m01 m11 [m02 m12]}.
- Parameters:
flatmatrix - the double array containing the values to be set
in the new AffineTransform object. The length of the
array is assumed to be at least 4. If the length of the array is
less than 6, only the first 4 values are taken. If the length of
the array is greater than 6, the first 6 values are taken.- Since:
- 1.2
getTranslateInstance
public static AffineTransform getTranslateInstance(double tx,
double ty)
- Returns a transform representing a translation transformation.
The matrix representing the returned transform is:
[ 1 0 tx ]
[ 0 1 ty ]
[ 0 0 1 ]
- Parameters:
tx - the distance by which coordinates are translated in the
X axis directionty - the distance by which coordinates are translated in the
Y axis direction
- Returns:
- an
AffineTransform object that represents a
translation transformation, created with the specified vector. - Since:
- 1.2
getRotateInstance
public static AffineTransform getRotateInstance(double theta)
- Returns a transform representing a rotation transformation.
The matrix representing the returned transform is:
[ cos(theta) -sin(theta) 0 ]
[ sin(theta) cos(theta) 0 ]
[ 0 0 1 ]
Rotating by a positive angle theta rotates points on the positive
X axis toward the positive Y axis.
Note also the discussion of
Handling 90-Degree Rotations
above.
- Parameters:
theta - the angle of rotation measured in radians
- Returns:
- an
AffineTransform object that is a rotation
transformation, created with the specified angle of rotation. - Since:
- 1.2
getRotateInstance
public static AffineTransform getRotateInstance(double theta,
double anchorx,
double anchory)
- Returns a transform that rotates coordinates around an anchor point.
This operation is equivalent to translating the coordinates so
that the anchor point is at the origin (S1), then rotating them
about the new origin (S2), and finally translating so that the
intermediate origin is restored to the coordinates of the original
anchor point (S3).
This operation is equivalent to the following sequence of calls:
AffineTransform Tx = new AffineTransform();
Tx.translate(anchorx, anchory); // S3: final translation
Tx.rotate(theta); // S2: rotate around anchor
Tx.translate(-anchorx, -anchory); // S1: translate anchor to origin
The matrix representing the returned transform is:
[ cos(theta) -sin(theta) x-x*cos+y*sin ]
[ sin(theta) cos(theta) y-x*sin-y*cos ]
[ 0 0 1 ]
Rotating by a positive angle theta rotates points on the positive
X axis toward the positive Y axis.
Note also the discussion of
Handling 90-Degree Rotations
above.
- Parameters:
theta - the angle of rotation measured in radiansanchorx - the X coordinate of the rotation anchor pointanchory - the Y coordinate of the rotation anchor point
- Returns:
- an
AffineTransform object that rotates
coordinates around the specified point by the specified angle of
rotation. - Since:
- 1.2
getRotateInstance
public static AffineTransform getRotateInstance(double vecx,
double vecy)
- Returns a transform that rotates coordinates according to
a rotation vector.
All coordinates rotate about the origin by the same amount.
The amount of rotation is such that coordinates along the former
positive X axis will subsequently align with the vector pointing
from the origin to the specified vector coordinates.
If both
vecx and vecy are 0.0,
an identity transform is returned.
This operation is equivalent to calling:
AffineTransform.getRotateInstance(Math.atan2(vecy, vecx));
- Parameters:
vecx - the X coordinate of the rotation vectorvecy - the Y coordinate of the rotation vector
- Returns:
- an
AffineTransform object that rotates
coordinates according to the specified rotation vector. - Since:
- 1.6
getRotateInstance
public static AffineTransform getRotateInstance(double vecx,
double vecy,
double anchorx,
double anchory)
- Returns a transform that rotates coordinates around an anchor
point accordinate to a rotation vector.
All coordinates rotate about the specified anchor coordinates
by the same amount.
The amount of rotation is such that coordinates along the former
positive X axis will subsequently align with the vector pointing
from the origin to the specified vector coordinates.
If both
vecx and vecy are 0.0,
an identity transform is returned.
This operation is equivalent to calling:
AffineTransform.getRotateInstance(Math.atan2(vecy, vecx),
anchorx, anchory);
- Parameters:
vecx - the X coordinate of the rotation vectorvecy - the Y coordinate of the rotation vectoranchorx - the X coordinate of the rotation anchor pointanchory - the Y coordinate of the rotation anchor point
- Returns:
- an
AffineTransform object that rotates
coordinates around the specified point according to the
specified rotation vector. - Since:
- 1.6
getQuadrantRotateInstance
public static AffineTransform getQuadrantRotateInstance(int numquadrants)
- Returns a transform that rotates coordinates by the specified
number of quadrants.
This operation is equivalent to calling:
AffineTransform.getRotateInstance(numquadrants * Math.PI / 2.0);
Rotating by a positive number of quadrants rotates points on
the positive X axis toward the positive Y axis.
- Parameters:
numquadrants - the number of 90 degree arcs to rotate by
- Returns:
- an
AffineTransform object that rotates
coordinates by the specified number of quadrants. - Since:
- 1.6
getQuadrantRotateInstance
public static AffineTransform getQuadrantRotateInstance(int numquadrants,
double anchorx,
double anchory)
- Returns a transform that rotates coordinates by the specified
number of quadrants around the specified anchor point.
This operation is equivalent to calling:
AffineTransform.getRotateInstance(numquadrants * Math.PI / 2.0,
anchorx, anchory);
Rotating by a positive number of quadrants rotates points on
the positive X axis toward the positive Y axis.
- Parameters:
numquadrants - the number of 90 degree arcs to rotate byanchorx - the X coordinate of the rotation anchor pointanchory - the Y coordinate of the rotation anchor point
- Returns:
- an
AffineTransform object that rotates
coordinates by the specified number of quadrants around the
specified anchor point. - Since:
- 1.6
getScaleInstance
public static AffineTransform getScaleInstance(double sx,
double sy)
- Returns a transform representing a scaling transformation.
The matrix representing the returned transform is:
[ sx 0 0 ]
[ 0 sy 0 ]
[ 0 0 1 ]
- Parameters:
sx - the factor by which coordinates are scaled along the
X axis directionsy - the factor by which coordinates are scaled along the
Y axis direction
- Returns:
- an
AffineTransform object that scales
coordinates by the specified factors. - Since:
- 1.2
getShearInstance
public static AffineTransform getShearInstance(double shx,
double shy)
- Returns a transform representing a shearing transformation.
The matrix representing the returned transform is:
[ 1 shx 0 ]
[ shy 1 0 ]
[ 0 0 1 ]
- Parameters:
shx - the multiplier by which coordinates are shifted in the
direction of the positive X axis as a factor of their Y coordinateshy - the multiplier by which coordinates are shifted in the
direction of the positive Y axis as a factor of their X coordinate
- Returns:
- an
AffineTransform object that shears
coordinates by the specified multipliers. - Since:
- 1.2
getType
public int getType()
- Retrieves the flag bits describing the conversion properties of
this transform.
The return value is either one of the constants TYPE_IDENTITY
or TYPE_GENERAL_TRANSFORM, or a combination of the
appriopriate flag bits.
A valid combination of flag bits is an exclusive OR operation
that can combine
the TYPE_TRANSLATION flag bit
in addition to either of the
TYPE_UNIFORM_SCALE or TYPE_GENERAL_SCALE flag bits
as well as either of the
TYPE_QUADRANT_ROTATION or TYPE_GENERAL_ROTATION flag bits.
- Returns:
- the OR combination of any of the indicated flags that
apply to this transform
- Since:
- 1.2
- See Also:
TYPE_IDENTITY,
TYPE_TRANSLATION,
TYPE_UNIFORM_SCALE,
TYPE_GENERAL_SCALE,
TYPE_QUADRANT_ROTATION,
TYPE_GENERAL_ROTATION,
TYPE_GENERAL_TRANSFORM
getDeterminant
public double getDeterminant()
- Returns the determinant of the matrix representation of the transform.
The determinant is useful both to determine if the transform can
be inverted and to get a single value representing the
combined X and Y scaling of the transform.
If the determinant is non-zero, then this transform is
invertible and the various methods that depend on the inverse
transform do not need to throw a
NoninvertibleTransformException.
If the determinant is zero then this transform can not be
inverted since the transform maps all input coordinates onto
a line or a point.
If the determinant is near enough to zero then inverse transform
operations might not carry enough precision to produce meaningful
results.
If this transform represents a uniform scale, as indicated by
the getType method then the determinant also
represents the square of the uniform scale factor by which all of
the points are expanded from or contracted towards the origin.
If this transform represents a non-uniform scale or more general
transform then the determinant is not likely to represent a
value useful for any purpose other than determining if inverse
transforms are possible.
Mathematically, the determinant is calculated using the formula:
| m00 m01 m02 |
| m10 m11 m12 | = m00 * m11 - m01 * m10
| 0 0 1 |
- Returns:
- the determinant of the matrix used to transform the
coordinates.
- Since:
- 1.2
- See Also:
getType(),
createInverse(),
inverseTransform(java.awt.geom.Point2D, java.awt.geom.Point2D),
TYPE_UNIFORM_SCALE
getMatrix
public void getMatrix(double[] flatmatrix)
- Retrieves the 6 specifiable values in the 3x3 affine transformation
matrix and places them into an array of double precisions values.
The values are stored in the array as
{ m00 m10 m01 m11 m02 m12 }.
An array of 4 doubles can also be specified, in which case only the
first four elements representing the non-transform
parts of the array are retrieved and the values are stored into
the array as { m00 m10 m01 m11 }
- Parameters:
flatmatrix - the double array used to store the returned
values.- Since:
- 1.2
- See Also:
getScaleX(),
getScaleY(),
getShearX(),
getShearY(),
getTranslateX(),
getTranslateY()
getScaleX
public double getScaleX()
- Returns the X coordinate scaling element (m00) of the 3x3
affine transformation matrix.
- Returns:
- a double value that is the X coordinate of the scaling
element of the affine transformation matrix.
- Since:
- 1.2
- See Also:
getMatrix(double[])
getScaleY
public double getScaleY()
- Returns the Y coordinate scaling element (m11) of the 3x3
affine transformation matrix.
- Returns:
- a double value that is the Y coordinate of the scaling
element of the affine transformation matrix.
- Since:
- 1.2
- See Also:
getMatrix(double[])
getShearX
public double getShearX()
- Returns the X coordinate shearing element (m01) of the 3x3
affine transformation matrix.
- Returns:
- a double value that is the X coordinate of the shearing
element of the affine transformation matrix.
- Since:
- 1.2
- See Also:
getMatrix(double[])
getShearY
public double getShearY()
- Returns the Y coordinate shearing element (m10) of the 3x3
affine transformation matrix.
- Returns:
- a double value that is the Y coordinate of the shearing
element of the affine transformation matrix.
- Since:
- 1.2
- See Also:
getMatrix(double[])
getTranslateX
public double getTranslateX()
- Returns the X coordinate of the translation element (m02) of the
3x3 affine transformation matrix.
- Returns:
- a double value that is the X coordinate of the translation
element of the affine transformation matrix.
- Since:
- 1.2
- See Also:
getMatrix(double[])
getTranslateY
public double getTranslateY()
- Returns the Y coordinate of the translation element (m12) of the
3x3 affine transformation matrix.
- Returns:
- a double value that is the Y coordinate of the translation
element of the affine transformation matrix.
- Since:
- 1.2
- See Also:
getMatrix(double[])
translate
public void translate(double tx,
double ty)
- Concatenates this transform with a translation transformation.
This is equivalent to calling concatenate(T), where T is an
AffineTransform represented by the following matrix:
[ 1 0 tx ]
[ 0 1 ty ]
[ 0 0 1 ]
- Parameters:
tx - the distance by which coordinates are translated in the
X axis directionty - the distance by which coordinates are translated in the
Y axis direction- Since:
- 1.2
rotate
public void rotate(double theta)
- Concatenates this transform with a rotation transformation.
This is equivalent to calling concatenate(R), where R is an
AffineTransform represented by the following matrix:
[ cos(theta) -sin(theta) 0 ]
[ sin(theta) cos(theta) 0 ]
[ 0 0 1 ]
Rotating by a positive angle theta rotates points on the positive
X axis toward the positive Y axis.
Note also the discussion of
Handling 90-Degree Rotations
above.
- Parameters:
theta - the angle of rotation measured in radians- Since:
- 1.2
rotate
public void rotate(double theta,
double anchorx,
double anchory)
- Concatenates this transform with a transform that rotates
coordinates around an anchor point.
This operation is equivalent to translating the coordinates so
that the anchor point is at the origin (S1), then rotating them
about the new origin (S2), and finally translating so that the
intermediate origin is restored to the coordinates of the original
anchor point (S3).
This operation is equivalent to the following sequence of calls:
translate(anchorx, anchory); // S3: final translation
rotate(theta); // S2: rotate around anchor
translate(-anchorx, -anchory); // S1: translate anchor to origin
Rotating by a positive angle theta rotates points on the positive
X axis toward the positive Y axis.
Note also the discussion of
Handling 90-Degree Rotations
above.
- Parameters:
theta - the angle of rotation measured in radiansanchorx - the X coordinate of the rotation anchor pointanchory - the Y coordinate of the rotation anchor point- Since:
- 1.2
rotate
public void rotate(double vecx,
double vecy)
- Concatenates this transform with a transform that rotates
coordinates according to a rotation vector.
All coordinates rotate about the origin by the same amount.
The amount of rotation is such that coordinates along the former
positive X axis will subsequently align with the vector pointing
from the origin to the specified vector coordinates.
If both
vecx and vecy are 0.0,
no additional rotation is added to this transform.
This operation is equivalent to calling:
rotate(Math.atan2(vecy, vecx));
- Parameters:
vecx - the X coordinate of the rotation vectorvecy - the Y coordinate of the rotation vector- Since:
- 1.6
rotate
public void rotate(double vecx,
double vecy,
double anchorx,
double anchory)
- Concatenates this transform with a transform that rotates
coordinates around an anchor point according to a rotation
vector.
All coordinates rotate about the specified anchor coordinates
by the same amount.
The amount of rotation is such that coordinates along the former
positive X axis will subsequently align with the vector pointing
from the origin to the specified vector coordinates.
If both
vecx and vecy are 0.0,
the transform is not modified in any way.
This method is equivalent to calling:
rotate(Math.atan2(vecy, vecx), anchorx, anchory);
- Parameters:
vecx - the X coordinate of the rotation vectorvecy - the Y coordinate of the rotation vectoranchorx - the X coordinate of the rotation anchor pointanchory - the Y coordinate of the rotation anchor point- Since:
- 1.6
quadrantRotate
public void quadrantRotate(int numquadrants)
- Concatenates this transform with a transform that rotates
coordinates by the specified number of quadrants.
This is equivalent to calling:
rotate(numquadrants * Math.PI / 2.0);
Rotating by a positive number of quadrants rotates points on
the positive X axis toward the positive Y axis.
- Parameters:
numquadrants - the number of 90 degree arcs to rotate by- Since:
- 1.6
quadrantRotate
public void quadrantRotate(int numquadrants,
double anchorx,
double anchory)
- Concatenates this transform with a transform that rotates
coordinates by the specified number of quadrants around
the specified anchor point.
This method is equivalent to calling:
rotate(numquadrants * Math.PI / 2.0, anchorx, anchory);
Rotating by a positive number of quadrants rotates points on
the positive X axis toward the positive Y axis.
- Parameters:
numquadrants - the number of 90 degree arcs to rotate byanchorx - the X coordinate of the rotation anchor pointanchory - the Y coordinate of the rotation anchor point- Since:
- 1.6
scale
public void scale(double sx,
double sy)
- Concatenates this transform with a scaling transformation.
This is equivalent to calling concatenate(S), where S is an
AffineTransform represented by the following matrix:
[ sx 0 0 ]
[ 0 sy 0 ]
[ 0 0 1 ]
- Parameters:
sx - the factor by which coordinates are scaled along the
X axis directionsy - the factor by which coordinates are scaled along the
Y axis direction- Since:
- 1.2
shear
public void shear(double shx,
double shy)
- Concatenates this transform with a shearing transformation.
This is equivalent to calling concatenate(SH), where SH is an
AffineTransform represented by the following matrix:
[ 1 shx 0 ]
[ shy 1 0 ]
[ 0 0 1 ]
- Parameters:
shx - the multiplier by which coordinates are shifted in the
direction of the positive X axis as a factor of their Y coordinateshy - the multiplier by which coordinates are shifted in the
direction of the positive Y axis as a factor of their X coordinate- Since:
- 1.2
setToIdentity
public void setToIdentity()
- Resets this transform to the Identity transform.
- Since:
- 1.2
setToTranslation
public void setToTranslation(double tx,
double ty)
- Sets this transform to a translation transformation.
The matrix representing this transform becomes:
[ 1 0 tx ]
[ 0 1 ty ]
[ 0 0 1 ]
- Parameters:
tx - the distance by which coordinates are translated in the
X axis directionty - the distance by which coordinates are translated in the
Y axis direction- Since:
- 1.2
setToRotation
public void setToRotation(double theta)
- Sets this transform to a rotation transformation.
The matrix representing this transform becomes:
[ cos(theta) -sin(theta) 0 ]
[ sin(theta) cos(theta) 0 ]
[ 0 0 1 ]
Rotating by a positive angle theta rotates points on the positive
X axis toward the positive Y axis.
Note also the discussion of
Handling 90-Degree Rotations
above.
- Parameters:
theta - the angle of rotation measured in radians- Since:
- 1.2
setToRotation
public void setToRotation(double theta,
double anchorx,
double anchory)
- Sets this transform to a translated rotation transformation.
This operation is equivalent to translating the coordinates so
that the anchor point is at the origin (S1), then rotating them
about the new origin (S2), and finally translating so that the
intermediate origin is restored to the coordinates of the original
anchor point (S3).
This operation is equivalent to the following sequence of calls:
setToTranslation(anchorx, anchory); // S3: final translation
rotate(theta); // S2: rotate around anchor
translate(-anchorx, -anchory); // S1: translate anchor to origin
The matrix representing this transform becomes:
[ cos(theta) -sin(theta) x-x*cos+y*sin ]
[ sin(theta) cos(theta) y-x*sin-y*cos ]
[ 0 0 1 ]
Rotating by a positive angle theta rotates points on the positive
X axis toward the positive Y axis.
Note also the discussion of
Handling 90-Degree Rotations
above.
- Parameters:
theta - the angle of rotation measured in radiansanchorx - the X coordinate of the rotation anchor pointanchory - the Y coordinate of the rotation anchor point- Since:
- 1.2
setToRotation
public void setToRotation(double vecx,
double vecy)
- Sets this transform to a rotation transformation that rotates
coordinates according to a rotation vector.
All coordinates rotate about the origin by the same amount.
The amount of rotation is such that coordinates along the former
positive X axis will subsequently align with the vector pointing
from the origin to the specified vector coordinates.
If both
vecx and vecy are 0.0,
the transform is set to an identity transform.
This operation is equivalent to calling:
setToRotation(Math.atan2(vecy, vecx));
- Parameters:
vecx - the X coordinate of the rotation vectorvecy - the Y coordinate of the rotation vector- Since:
- 1.6
setToRotation
public void setToRotation(double vecx,
double vecy,
double anchorx,
double anchory)
- Sets this transform to a rotation transformation that rotates
coordinates around an anchor point according to a rotation
vector.
All coordinates rotate about the specified anchor coordinates
by the same amount.
The amount of rotation is such that coordinates along the former
positive X axis will subsequently align with the vector pointing
from the origin to the specified vector coordinates.
If both
vecx and vecy are 0.0,
the transform is set to an identity transform.
This operation is equivalent to calling:
setToTranslation(Math.atan2(vecy, vecx), anchorx, anchory);
- Parameters:
vecx - the X coordinate of the rotation vectorvecy - the Y coordinate of the rotation vectoranchorx - the X coordinate of the rotation anchor pointanchory - the Y coordinate of the rotation anchor point- Since:
- 1.6
setToQuadrantRotation
public void setToQuadrantRotation(int numquadrants)
- Sets this transform to a rotation transformation that rotates
coordinates by the specified number of quadrants.
This operation is equivalent to calling:
setToRotation(numquadrants * Math.PI / 2.0);
Rotating by a positive number of quadrants rotates points on
the positive X axis toward the positive Y axis.
- Parameters:
numquadrants - the number of 90 degree arcs to rotate by- Since:
- 1.6
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