| JavaTM 2 Platform Std. Ed. v1.4.2 
 
javax.sound.sampled
Interface DataLine
All Superinterfaces: Line 
All Known Subinterfaces: Clip, SourceDataLine, TargetDataLine 
 
public interface DataLineextends Line 
DataLineadds media-related functionality to its
 superinterface,.  This functionality includes
 transport-control methods that start, stop, drain, and flush
 the audio data that passes through the line.  A data line can also
 report the current position, volume, and audio format of the media.
 Data lines are used for output of audio by means of the
 subinterfacesLineorSourceDataLine, which allow an application program to write data.  Similarly,
 audio input is handled by the subinterfaceClip,
 which allows data to be read.TargetDataLine 
 A data line has an internal buffer in which
 the incoming or outgoing audio data is queued.  The
 method blocks until this internal buffer
 becomes empty, usually because all queued data has been processed.  Thedrain()method discards any available queued data
 from the internal buffer.flush() 
 A data line produces andSTARTevents whenever
 it begins or ceases active presentation or capture of data.  These events
 can be generated in response to specific requests, or as a result of
 less direct state changes.  For example, ifSTOPis called
 on an inactive data line, and data is available for capture or playback, astart()STARTevent will be generated shortly, when data playback
 or capture actually begins.  Or, if the flow of data to an active data
 line is constricted so that a gap occurs in the presentation of data,
 aSTOPevent is generated. 
 Mixers often support synchronized control of multiple data lines.
 Synchronization can be established through the Mixer interface's
 method.
 See the description of thesynchronizeinterface
 for a more complete description.Mixer 
 
 
Since:1.3See Also:LineEvent 
 
 
| Nested Class Summary |  
| static class | DataLine.InfoBesides the class information inherited from its superclass,
 DataLine.Infoprovides additional information specific to data lines. |  
| Method Summary |  
|  int | available()Obtains the number of bytes of data currently available to the
 application for processing in the data line's internal buffer.
 |  
|  void | drain()Drains queued data from the line by continuing data I/O until the
 data line's internal buffer has been emptied.
 |  
|  void | flush()Flushes queued data from the line.
 |  
|  int | getBufferSize()Obtains the maximum number of bytes of data that will fit in the data line's
 internal buffer.
 |  
|  AudioFormat | getFormat()Obtains the current format (encoding, sample rate, number of channels,
 etc.) of the data line's audio data.
 |  
|  int | getFramePosition()Obtains the current position in the audio data, in sample frames.
 |  
|  float | getLevel()Obtains the current volume level for the line.
 |  
|  long | getMicrosecondPosition()Obtains the current position in the audio data, in microseconds.
 |  
|  boolean | isActive()Indicates whether the line is engaging in active I/O (such as playback
 or capture).
 |  
|  boolean | isRunning()Indicates whether the line is running.
 |  
|  void | start()Allows a line to engage in data I/O.
 |  
|  void | stop()Stops the line.
 |  
 
drain
public void drain() 
Drains queued data from the line by continuing data I/O until the
 data line's internal buffer has been emptied.
 This method blocks until the draining is complete.  Because this is a
 blocking method, it should be used with care.  If drain()is invoked on a stopped line that has data in its queue, the method will
 block until the line is running and the data queue becomes empty.  Ifdrain()is invoked by one thread, and another continues to
 fill the data queue, the operation will not complete.
 This method always returns when the data line is closed.
 
See Also:flush() 
 
flush
public void flush() 
Flushes queued data from the line.  The flushed data is discarded.
 In some cases, not all queued data can be discarded.  For example, a
 mixer can flush data from the buffer for a specific input line, but any
 unplayed data already in the output buffer (the result of the mix) will
 still be played.  You can invoke this method after pausing a line (the
 normal case) if you want to skip the "stale" data when you restart
 playback or capture. (It is legal to flush a line that is not stopped,
 but doing so on an active line is likely to cause a discontinuity in the
 data, resulting in a perceptible click.)
 
See Also:stop(),drain() 
 
start
public void start() 
Allows a line to engage in data I/O.  If invoked on a line
 that is already running, this method does nothing.  Unless the data in
 the buffer has been flushed, the line resumes I/O starting
 with the first frame that was unprocessed at the time the line was
 stopped. When audio capture or playback starts, a
 event is generated.START
 
See Also:stop(),isRunning(),LineEvent 
 
stop
public void stop() 
Stops the line.  A stopped line should cease I/O activity.
 If the line is open and running, however, it should retain the resources required
 to resume activity.  A stopped line should retain any audio data in its buffer
 instead of discarding it, so that upon resumption the I/O can continue where it left off,
 if possible.  (This doesn't guarantee that there will never be discontinuities beyond the
 current buffer, of course; if the stopped condition continues
 for too long, input or output samples might be dropped.)  If desired, the retained data can be
 discarded by invoking the flushmethod.
 When audio capture or playback stops, aevent is generated.STOP
 
See Also:start(),isRunning(),flush(),LineEvent 
 
isRunning
public boolean isRunning() 
Indicates whether the line is running.  The default is false.
 An open line begins running when the first data is presented in response to an
 invocation of thestartmethod, and continues
 until presentation ceases in response to a call tostopor
 because playback completes.
 
Returns:trueif the line is running, otherwisefalseSee Also:start(),stop() 
 
isActive
public boolean isActive() 
Indicates whether the line is engaging in active I/O (such as playback
 or capture).  When an inactive line becomes active, it sends a
 event to its listeners.  Similarly, when
 an active line becomes inactive, it sends aSTARTevent.STOP
 
Returns:trueif the line is actively capturing or rendering
 sound, otherwisefalseSee Also:Line.isOpen(),Line.addLineListener(javax.sound.sampled.LineListener),Line.removeLineListener(javax.sound.sampled.LineListener),LineEvent,LineListener 
 
getFormat
public AudioFormat getFormat() 
Obtains the current format (encoding, sample rate, number of channels,
 etc.) of the data line's audio data.
 
Returns:current audio data formatSee Also:AudioFormat 
 
getBufferSize
public int getBufferSize() 
Obtains the maximum number of bytes of data that will fit in the data line's
 internal buffer.  For a source data line, this is the size of the buffer to
 which data can be written.  For a target data line, it is the size of
 the buffer from which data can be read.  Note that
 the units used are bytes, but will always correspond to an integral
 number of sample frames of audio data.
 
Returns:the size of the buffer in bytes 
 
available
public int available() 
Obtains the number of bytes of data currently available to the
 application for processing in the data line's internal buffer.  For a
 source data line, this is the amount of data that can be written to the
 buffer without blocking.  For a target data line, this is the amount of data
 available to be read by the application.  For a clip, this value is always
 0 because the audio data is loaded into the buffer when the clip is opened,
 and persists without modification until the clip is closed.
 
 Note that the units used are bytes, but will always
 correspond to an integral number of sample frames of audio data.
  
 An application is guaranteed that a read or
 write operation of up to the number of bytes returned from
 available()will not block; however, there is no guarantee
 that attempts to read or write more data will block. 
 
Returns:the amount of data available, in bytes 
 
getFramePosition
public int getFramePosition() 
Obtains the current position in the audio data, in sample frames.
 The frame position measures the number of sample
 frames captured by, or rendered from, the line since it was opened.
 
Returns:the number of frames already processed since the line was opened 
 
getMicrosecondPosition
public long getMicrosecondPosition() 
Obtains the current position in the audio data, in microseconds.
 The microsecond position measures the time corresponding to the number
 of sample frames captured by, or rendered from, the line since it was opened.
 The level of precision is not guaranteed.  For example, an implementation
 might calculate the microsecond position from the current frame position
 and the audio sample frame rate.  The precision in microseconds would
 then be limited to the number of microseconds per sample frame.
 
Returns:the number of microseconds of data processed since the line was opened 
 
getLevel
public float getLevel() 
Obtains the current volume level for the line.  This level is a measure
 of the signal's current amplitude, and should not be confused with the
 current setting of a gain control. The range is from 0.0 (silence) to
 1.0 (maximum possible amplitude for the sound waveform).  The units
 measure linear amplitude, not decibels.
 
Returns:the current amplitude of the signal in this line, or
 AudioSystem.NOT_SPECIFIED 
 Copyright 2003 Sun Microsystems, Inc. All rights reserved |