| JavaTM 2 Platform Std. Ed. v1.5.0 
 
javax.sound.sampled
Class ReverbType
java.lang.Object
   javax.sound.sampled.ReverbType 
 
public class ReverbType extends Object 
The ReverbTypeclass provides methods for 
 accessing various reverberation settings to be applied to
 an audio signal. 
 Reverberation simulates the reflection of sound off of
 the walls, ceiling, and floor of a room.  Depending on 
 the size of the room, and how absorbent or reflective the materials in the
 room's surfaces are, the sound might bounce around for a 
 long time before dying away.
  
 The reverberation parameters provided by ReverbTypeconsist 
 of the delay time and intensity of early reflections, the delay time and
 intensity of late reflections, and an overall decay time.  
 Early reflections are the initial individual low-order reflections of the 
 direct signal off the surfaces in the room.
 The late Relections are the dense, high-order reflections that characterize 
 the room's reverberation.
 The delay times for the start of these two reflection types give the listener
 a sense of the overall size and complexity of the room's shape and contents.
 The larger the room, the longer the reflection delay times.
 The early and late reflections' intensities define the gain (in decibels) of the reflected
 signals as compared to the direct signal.  These intensities give the
 listener an impression of the absorptive nature of the surfaces and objects
 in the room.
 The decay time defines how long the reverberation takes to exponentially
 decay until it is no longer perceptible ("effective zero").
 The larger and less absorbent the surfaces, the longer the decay time. 
 The set of parameters defined here may not include all aspects of reverberation
 as specified by some systems.  For example, the Midi Manufacturer's Association
 (MMA) has an Interactive Audio Special Interest Group (IASIG), which has a
 3-D Working Group that has defined a Level 2 Spec (I3DL2).  I3DL2
 supports filtering of reverberation and 
 control of reverb density.  These properties are not included in the JavaSound 1.0
 definition of a reverb control.  In such a case, the implementing system
 should either extend the defined reverb control to include additional
 parameters, or else interpret the system's additional capabilities in a way that fits
 the model described here.  
  
 If implementing JavaSound on a I3DL2-compliant device:
  
 Filtering is disabled (high-frequency attenuations are set to 0.0 dB)
 Density parameters are set to midway between minimum and maximum
  
 The following table shows what parameter values an implementation might use for a 
 representative set of reverberation settings.  
  
 
 Reverberation Types and Parameters
  
  
 
 
  | Type | Decay Time (ms) | Late Intensity (dB) | Late Delay (ms) | Early Intensity (dB) | Early Delay(ms) |  
  | Cavern | 2250 | -2.0 | 41.3 | -1.4 | 10.3 |  
  | Dungeon | 1600 | -1.0 | 10.3 | -0.7 | 2.6 |  
  | Garage | 900 | -6.0 | 14.7 | -4.0 | 3.9 |  
  | Acoustic Lab | 280 | -3.0 | 8.0 | -2.0 | 2.0 |  
  | Closet | 150 | -10.0 | 2.5 | -7.0 | 0.6 |  
 
 
Since:1.3 
 
 
| Constructor Summary |  
| protected  | ReverbType(String name,
           int earlyReflectionDelay,
           float earlyReflectionIntensity,
           int lateReflectionDelay,
           float lateReflectionIntensity,
           int decayTime)Constructs a new reverb type that has the specified reverberation
 parameter values.
 |  
| Method Summary |  
|  boolean | equals(Object obj)Indicates whether the specified object is equal to this reverb type,
 returning
 trueif the objects are identical. |  
|  int | getDecayTime()Obtains the decay time, which is the amount of time over which the
 late reflections attenuate to effective zero.
 |  
|  int | getEarlyReflectionDelay()Returns the early reflection delay time in microseconds.
 |  
|  float | getEarlyReflectionIntensity()Returns the early reflection intensity in decibels.
 |  
|  int | getLateReflectionDelay()Returns the late reflection delay time in microseconds.
 |  
|  float | getLateReflectionIntensity()Returns the late reflection intensity in decibels.
 |  
|  String | getName()Obtains the name of this reverb type.
 |  
|  int | hashCode()Finalizes the hashcode method.
 |  
|  String | toString()Provides a
 Stringrepresentation of the reverb type,
 including its name and its parameter settings. |  
 
ReverbType
protected ReverbType(String name,
                     int earlyReflectionDelay,
                     float earlyReflectionIntensity,
                     int lateReflectionDelay,
                     float lateReflectionIntensity,
                     int decayTime)
Constructs a new reverb type that has the specified reverberation
 parameter values.
 
Parameters:name- the name of the new reverb type, or a zero-lengthStringearlyReflectionDelay- the new type's early reflection delay time in microsecondsearlyReflectionIntensity- the new type's early reflection intensity in dBlateReflectionDelay- the new type's late reflection delay time in microsecondslateReflectionIntensity- the new type's late reflection intensity in dBdecayTime- the new type's decay time in microseconds 
getName
public String getName() 
Obtains the name of this reverb type.
 
Returns:the name of this reverb typeSince:1.5 
 
getEarlyReflectionDelay
public final int getEarlyReflectionDelay() 
Returns the early reflection delay time in microseconds. 
 This is the amount of time between when the direct signal is
 heard and when the first early reflections are heard.
 
Returns:early reflection delay time for this reverb type, in microseconds 
 
getEarlyReflectionIntensity
public final float getEarlyReflectionIntensity() 
Returns the early reflection intensity in decibels. 
 This is the amplitude attenuation of the first early reflections
 relative to the direct signal.
 
Returns:early reflection intensity for this reverb type, in dB 
 
getLateReflectionDelay
public final int getLateReflectionDelay() 
Returns the late reflection delay time in microseconds. 
 This is the amount of time between when the first early reflections 
 are heard and when the first late reflections are heard.
 
Returns:late reflection delay time for this reverb type, in microseconds 
 
getLateReflectionIntensity
public final float getLateReflectionIntensity() 
Returns the late reflection intensity in decibels. 
 This is the amplitude attenuation of the first late reflections
 relative to the direct signal.
 
Returns:late reflection intensity for this reverb type, in dB 
 
getDecayTime
public final int getDecayTime() 
Obtains the decay time, which is the amount of time over which the
 late reflections attenuate to effective zero.  The effective zero
 value is implementation-dependent.
 
Returns:the decay time of the late reflections, in microseconds 
 
equals
public final boolean equals(Object obj) 
Indicates whether the specified object is equal to this reverb type,
 returning trueif the objects are identical.
 
Overrides:equalsin classObject
Parameters:obj- the reference object with which to compareReturns:trueif this reverb type is the same asobj;falseotherwiseSee Also:Object.hashCode(),Hashtable 
 
hashCode
public final int hashCode() 
Finalizes the hashcode method.
 
Overrides:hashCodein classObject
Returns:a hash code value for this object.See Also:Object.equals(java.lang.Object),Hashtable 
 
toString
public final String toString() 
Provides a Stringrepresentation of the reverb type,
 including its name and its parameter settings.  
 The exact contents of the string may vary between implementations of 
 Java Sound.
 
Overrides:toStringin classObject
Returns:reverberation type name and description 
 Copyright 2003 Sun Microsystems, Inc. All rights reserved |