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JavaTM 2 Platform Std. Ed. v1.5.0

javax.swing.plaf.metal
Class OceanTheme

java.lang.Object
  extended by javax.swing.plaf.metal.MetalTheme
      extended by javax.swing.plaf.metal.DefaultMetalTheme
          extended by javax.swing.plaf.metal.OceanTheme

public class OceanTheme
extends DefaultMetalTheme

This class provides an updated look for applications using MetalLookAndFeel. The designers of the Metal Look and Feel strive to keep the default look up to date, possibly through the use of new themes in the future. Therefore, developers should only use this class directly when they wish to customize the "Ocean" look, or force it to be the current theme, regardless of future updates.

Since:
1.5
See Also:
MetalLookAndFeel.setCurrentTheme(javax.swing.plaf.metal.MetalTheme)

Constructor Summary
OceanTheme()
          Construct an instance of OceanTheme
 
Method Summary
 void addCustomEntriesToTable(UIDefaults table)
          Add this theme's custom entries to the defaults table.
protected  ColorUIResource getBlack()
          Return the color that the Metal Look and Feel should use as "Black".
 ColorUIResource getControlTextColor()
          Return the color that the Metal Look and Feel should use as the default color for controls.
 ColorUIResource getDesktopColor()
          Return the color that the Metal Look and Feel should use for the desktop background.
 ColorUIResource getInactiveControlTextColor()
          Return the color that the Metal Look and Feel should use as the default color for inactive controls.
 ColorUIResource getMenuDisabledForeground()
          Return the color that the Metal Look and Feel should use as the foreground color for disabled menu items.
 String getName()
          Return the name of this theme, "Ocean".
protected  ColorUIResource getPrimary1()
          Return the color that the Metal Look and Feel should use as "Primary 1".
protected  ColorUIResource getPrimary2()
          Return the color that the Metal Look and Feel should use as "Primary 2".
protected  ColorUIResource getPrimary3()
          Return the color that the Metal Look and Feel should use as "Primary 3".
protected  ColorUIResource getSecondary1()
          Return the color that the Metal Look and Feel should use as "Secondary 1".
protected  ColorUIResource getSecondary2()
          Return the color that the Metal Look and Feel should use as "Secondary 2".
protected  ColorUIResource getSecondary3()
          Return the color that the Metal Look and Feel should use as "Secondary 3".
 
Methods inherited from class javax.swing.plaf.metal.DefaultMetalTheme
getControlTextFont, getMenuTextFont, getSubTextFont, getSystemTextFont, getUserTextFont, getWindowTitleFont
 
Methods inherited from class javax.swing.plaf.metal.MetalTheme
getAcceleratorForeground, getAcceleratorSelectedForeground, getControl, getControlDarkShadow, getControlDisabled, getControlHighlight, getControlInfo, getControlShadow, getFocusColor, getHighlightedTextColor, getInactiveSystemTextColor, getMenuBackground, getMenuForeground, getMenuSelectedBackground, getMenuSelectedForeground, getPrimaryControl, getPrimaryControlDarkShadow, getPrimaryControlHighlight, getPrimaryControlInfo, getPrimaryControlShadow, getSeparatorBackground, getSeparatorForeground, getSystemTextColor, getTextHighlightColor, getUserTextColor, getWhite, getWindowBackground, getWindowTitleBackground, getWindowTitleForeground, getWindowTitleInactiveBackground, getWindowTitleInactiveForeground
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

OceanTheme

public OceanTheme()
Construct an instance of OceanTheme

Method Detail

addCustomEntriesToTable

public void addCustomEntriesToTable(UIDefaults table)
Add this theme's custom entries to the defaults table.

Overrides:
addCustomEntriesToTable in class MetalTheme
Parameters:
table - the defaults table, non-null
Throws:
NullPointerException - if the parameter is null

getName

public String getName()
Return the name of this theme, "Ocean".

Overrides:
getName in class DefaultMetalTheme
Returns:
"Ocean"

getPrimary1

protected ColorUIResource getPrimary1()
Return the color that the Metal Look and Feel should use as "Primary 1". The Look and Feel will use this color in painting as it sees fit.

Overrides:
getPrimary1 in class DefaultMetalTheme
Returns:
the "Primary 1" color.

getPrimary2

protected ColorUIResource getPrimary2()
Return the color that the Metal Look and Feel should use as "Primary 2". The Look and Feel will use this color in painting as it sees fit.

Overrides:
getPrimary2 in class DefaultMetalTheme
Returns:
the "Primary 2" color.

getPrimary3

protected ColorUIResource getPrimary3()
Return the color that the Metal Look and Feel should use as "Primary 3". The Look and Feel will use this color in painting as it sees fit.

Overrides:
getPrimary3 in class DefaultMetalTheme
Returns:
the "Primary 3" color.

getSecondary1

protected ColorUIResource getSecondary1()
Return the color that the Metal Look and Feel should use as "Secondary 1". The Look and Feel will use this color in painting as it sees fit.

Overrides:
getSecondary1 in class DefaultMetalTheme
Returns:
the "Secondary 1" color.

getSecondary2

protected ColorUIResource getSecondary2()
Return the color that the Metal Look and Feel should use as "Secondary 2". The Look and Feel will use this color in painting as it sees fit.

Overrides:
getSecondary2 in class DefaultMetalTheme
Returns:
the "Secondary 2" color.

getSecondary3

protected ColorUIResource getSecondary3()
Return the color that the Metal Look and Feel should use as "Secondary 3". The Look and Feel will use this color in painting as it sees fit.

Overrides:
getSecondary3 in class DefaultMetalTheme
Returns:
the "Secondary 3" color.

getBlack

protected ColorUIResource getBlack()
Return the color that the Metal Look and Feel should use as "Black". The Look and Feel will use this color in painting as it sees fit. This color does not necessarily synch up with the typical concept of black, nor is it necessarily used for all black items.

Overrides:
getBlack in class MetalTheme
Returns:
the "Black" color.

getDesktopColor

public ColorUIResource getDesktopColor()
Return the color that the Metal Look and Feel should use for the desktop background. The Look and Feel will use this color in painting as it sees fit.

Overrides:
getDesktopColor in class MetalTheme
Returns:
the "Desktop" color.

getInactiveControlTextColor

public ColorUIResource getInactiveControlTextColor()
Return the color that the Metal Look and Feel should use as the default color for inactive controls. The Look and Feel will use this color in painting as it sees fit.

Overrides:
getInactiveControlTextColor in class MetalTheme
Returns:
the "Inactive Control Text" color.

getControlTextColor

public ColorUIResource getControlTextColor()
Return the color that the Metal Look and Feel should use as the default color for controls. The Look and Feel will use this color in painting as it sees fit.

Overrides:
getControlTextColor in class MetalTheme
Returns:
the "Control Text" color.

getMenuDisabledForeground

public ColorUIResource getMenuDisabledForeground()
Return the color that the Metal Look and Feel should use as the foreground color for disabled menu items. The Look and Feel will use this color in painting as it sees fit.

Overrides:
getMenuDisabledForeground in class MetalTheme
Returns:
the "Menu Disabled Foreground" color.

Copyright 2003 Sun Microsystems, Inc. All rights reserved